
Welcome to the Ravenforge
Fire in the Deep
A classic Dungeon Dive in every sense of the phrase! Brave the perils of an abandoned mine. Fight the beasts within. Overcome their cunning traps. Can you end the threat at its deepest depths.


The Train Job
The Blackeye plague has come to the wildlands. A singular train offers a glimmer of hope. Loaded for bears with the best sawbones and snakeoil the New World League can gather. A shining beacon and a tempting target al in one.
Drawn together by circumstance, you and your allies must foil the ambitions of the Grixton clan. The fate of a dozen towns across the frontier rest upon your shoulders!
The Manor on Darkmoon Hill
Long has Darkmoon Manor stood in the hills above The village of Damurn. Abandoned by the lord that raised it, shunned by the people who dwell in its shadow, never tenanted for more than a few months. Every attempt to make the manor a home ending in tragedy.
Three months ago Lady Allena Alberbeict entered Darkmoon. She sought a home. She brought her husband and two daughters. Three weeks later both she and her husband were dead and their children mute.
Her Father Lord Joseph Alberbeit has tasked you with the investigating Darkmoon. Discover its secrets, uncover its history, and face the horrors of the House on Darkmoon Hill.


The Tower of Anaster
Thirty years ago the mage, Anaster passed from this world. With his final breath he promised his fortune to any who would brave his tower. “You may have all I own, but you’ll have to earn it. I’ve left all I possess behind the gate.”
And from that hour, adventurers of all stripes from all lands have come to the Tower of Anaster. They seek the fortune the old mage left behind. But what they’ve found, none may say. For none have ever been seen again.
Last Stand of The Sable Guard
The Hoards of Kyverian have come.
They swept across the content of Northwind. Trampling all before them. They razed the metropli of Kradi, butchered the Nomads of The Lidnern Steppes, and reduced The Great Library of Axerna to ash. All the great powers of Northwind have fallen to them. Save one.
Baltarnis…. Your home.
Baltarnis, Last of the free cities, after five years of siege is on the verge of collapse. Its defenders are dead or disheartened. It’s great worked defiled or destroyed. And the last of its seven soaring walls, the wall to its keep, is about to fall.
Only one hope still burns for broken Baltarnis, a young child, its heir. You are the last of the Sable Guard, the royal protectors. Can you see the heir to safety? Can you keep the light of hope alive? Even as yours dims to nothingness.
In the war against evil, even death can be a victory.

