The Hoards of Kyverian have come. They swept across the content of Northwind. Trampling all before them. They razed the metropli of Kradi, butchered the Nomads of The Lidnern Steppes, and reduced The Great Library of Axerna to ash. All the great powers of Northwind have fallen to them. Save one. Baltarnis…. Your home. Baltarnis,Continue reading “The Last Stand of The Sable Guard”
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Fire in the Deep
A classic Dungeon Dive in every sense of the phrase! Brave the perils of an abandoned mine. Fight the beasts within. Overcome their cunning traps. Can you end the threat at it’s deepest depths. Adventure Features: A classic dungeon romp perfect for learning the basics of Dungeons and dragons. Delve into the depth of aContinue reading “Fire in the Deep”
The Tower of Anaster
Long ago the mage, Anaster passed from this world. With his final breath he promised his fortune to any who would brave his tower. “You may have all I own, but you’ll have to earn it. I’ve left all I possess behind the gate.” And from that hour, adventurers of all stripes from all landsContinue reading “The Tower of Anaster”
The Manor on Darkmoon Hill
Long has Darkmoon Manor stood in the hills above The village of Damurn. Abandoned by the lord that raised it, shunned by the people who dwell in its shadow, never tenanted for more than a few months. Every attempt to make the manor a home ending in tragedy. Three months ago Lady Allena Alberbeict enteredContinue reading “The Manor on Darkmoon Hill”
The Train Job
The Blackeye plague has come to the wildlands. A singular train offers a glimmer of hope. Loaded for bears with the best sawbones and snakeoil the New World League can gather. A shining beacon and a tempting target all in one. Drawn together by circumstance, you and your allies must foil the ambitions of theContinue reading “The Train Job”
